Keep the Lamp

Night 1 · 20:00 · Dusk

On the path

    Someone has to keep the lamp.

    Set the night. Leave. Come back to a morning that only tells the truth. Wren has a letter and a pencil still sharp.

    Settings

    Keep the lamp on the hill while the valley sleeps. Letters, parcels and watches go down the path. Houses light when the work arrives. Dawn puts them out for a new night. Time keeps moving if you leave, unless you pause. A policy changes the next job, not the one already on the path. Leave is the product. Pause holds the night still. Lamp & wind is the hill's own night: a low lamp and the path in the air. Silent until you ask.

    Saves stay on this browser. There is no account, and nothing is sent away. A phone may forget a hill left unopened for a week — export a copy if the night matters. A home-screen copy can start a fresh hill; export first if you already have one going.

    The hill journal

      This save cannot be read

      The stored night is still here. It will not be thrown away. You can export it, or start a fresh hill after confirming.

      Start a fresh hill?

      This replaces the current night in this browser. Export first if you want a copy.